Dwarf Fortress meets The Outer Wilds? “Ultima Ratio Regum”, v0.10.1 out Feb 2023


Ultima Ratio Regum

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« Reply #1040 on: August 09, 2023, 06:17:49 PM »


Ah ok, I thought you had some kind of internal data structure that iteratively added features, and that you were showing intermediate output.

But this is also really neat!  Grin

Thanks Leonard! (I could definitely have been clearer in getting across what the images like that were showing…)


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Ultima Ratio Regum

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« Reply #1041 on: August 26, 2023, 04:04:25 AM »


0.11 update #7!

https://www.markrjohnsongames.com/2023/08/07/ultima-ratio-regum-0-11-update-7-allegiances-eldritch-horrors-and-fast-travel/


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« Reply #1042 on: August 27, 2023, 01:47:10 AM »


Mind flayers?! Shocked

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Ultima Ratio Regum

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« Reply #1043 on: August 27, 2023, 09:44:27 PM »


Mind flayers?! Shocked

Crazy

People believe in some strange gods!


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Ultima Ratio Regum

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« Reply #1044 on: September 23, 2023, 05:18:38 PM »


0.10 update #8! Faces, Wounds, Altars, Travel, Diseases:

https://www.markrjohnsongames.com/2023/09/09/ultima-ratio-regum-0-11-update-8-faces-wounds-altars-travel-diseases/


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Ultima Ratio Regum

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« Reply #1045 on: September 30, 2023, 06:27:22 AM »


Ultima Ratio Regum 0.11 Update #9: Death, Keys, Statues, Messages, Weather

https://www.markrjohnsongames.com/2023/09/30/ultima-ratio-regum-0-11-update-9-death-keys-statues-messages-weather/


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Ultima Ratio Regum

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« Reply #1046 on: October 21, 2023, 07:03:30 AM »


Friends, I am excited to say that I’m going to be talking at this year’s Roguelike Celebration – https://www.roguelike.club/event2023.html – in just a fraction over 24 hours from now!

I’ll be talking about how to procedurally generate cryptic, La-Mulana / The Outer Wilds, -esque puzzles. Should be good Smiley. Do come along if you can! (Video will be up on YouTube later)


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Ultima Ratio Regum

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« Reply #1047 on: November 18, 2023, 07:26:38 PM »


Here’s the latest blog post – procedural riddle generation is getting started!

https://www.markrjohnsongames.com/2023/10/21/ultima-ratio-regum-0-11-update-10-riddle-generation-1/

While the talk version of this blog post, at the Roguelike Celebration, is here, for those who fancy a gander:


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« Reply #1048 on: November 18, 2023, 08:22:59 PM »


this game looks really really cool


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Ultima Ratio Regum

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« Reply #1049 on: November 19, 2023, 05:41:44 PM »


this game looks really really cool

Thank you friend! Smiley


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Ultima Ratio Regum

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« Reply #1050 on: December 02, 2023, 12:45:17 AM »


0.11 update #11!

https://www.markrjohnsongames.com/2023/11/18/ultima-ratio-regum-0-11-update-11/


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Ultima Ratio Regum

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« Reply #1051 on: January 30, 2024, 07:50:40 AM »


Happy new year everyone! Just uploaded a nice little year-end summary on Reddit Smiley.

https://www.reddit.com/r/roguelikedev/comments/1aepg8p/2024_in_roguelikedev_ultima_ratio_regum/


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« Reply #1052 on: June 15, 2024, 03:20:48 AM »


Hello everyone! Development continues apace, starting with finishing off religions:

Full details over at the blog:

https://www.markrjohnsongames.com/2024/04/28/ultima-ratio-regum-0-11-update-16-finishing-religions/


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« Reply #1053 on: July 21, 2024, 04:33:20 AM »


Hello friends! Just posted a huge new update with a ton of new items, and new item generators, that I’m super happy with. Full details over at the blog:

https://www.markrjohnsongames.com/2024/07/21/ultima-ratio-regum-0-11-update-20-items-items-items/


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Ultima Ratio Regum

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« Reply #1054 on: August 10, 2024, 05:41:31 PM »


URR 0.11 update #21, this time with a grand total of ninety-six different bugs fixed, features polished, issues resolved, or minor additions added:

https://www.markrjohnsongames.com/2024/08/11/ultima-ratio-regum-0-11-update-21-bugs-and-polishing/


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« Reply #1055 on: September 02, 2024, 03:30:49 PM »


URR 0.11 update #22, in which we now generate universities (for the player to start in), museums, libraries, great halls, and a ton of other neat stuff as well:

https://www.markrjohnsongames.com/2024/09/01/ultima-ratio-regum-0-11-update-22-universities/


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Ultima Ratio Regum

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« Reply #1056 on: September 29, 2024, 07:09:03 AM »


Ultima Ratio Regum devlog update! Polishing and deepening universities, improving masks, new types of statues, and categorising clues:

https://www.markrjohnsongames.com/2024/09/21/ultima-ratio-regum-0-11-update-23-universities-masks-statues-and-clues/


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« Reply #1057 on: October 12, 2024, 02:27:51 AM »


New devlog! New fashion and identity items, new religion permutations, and new image generators:

https://www.markrjohnsongames.com/2024/10/12/ultima-ratio-regum-0-11-update-24-brooches-statues-and-furniture/


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« Reply #1058 on: Today at 04:13:24 AM »


Ahhh, it’s here! Finally have enough work to show on procedurally generating clues to generated secrets / quest lines / etc. Any feedback (or ideas for other types) gratefully received!

https://www.markrjohnsongames.com/2024/11/02/ultima-ratio-regum-0-11-update-25-riddle-generation-2/


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